Learning roadmap
UX/UI Design
AI drafts screens in seconds now. Designers who master research, systems, and accessibility are the ones who decide which draft ships.
5 stages~40 h
That leaves 5 stages, ~40 hours of focused work. You can clear it in any order, but the stages compound — try them top-to-bottom your first time.
- Conceptsuser-interviewsjobs-to-be-donepersonasjourney-mappingaffinity-mappingai-synthesisPractice quizzesLab task
Build a "research studio" page: an interview script builder on the left (pick a goal, get 5 open questions) and an affinity-mapping board on the right — draggable sticky notes you cluster into themes, with a note counter per cluster.
Build it in the LabCheckpointYou can run a 15-minute interview, then show 3 insights each backed by a direct quote — not a vibe.
What you'll be able to do
- Run user interviews that produce decisions, not just sticky notes.
- Turn an idea into a clickable prototype and test it with real people in a day.
- Build a mini design system — tokens, components, dark mode — that developers actually use.
- Ship interfaces that pass contrast, keyboard, and screen-reader checks.
- Direct AI design tools like a lead: brief them, judge the output, keep the taste.
Or try a related path